Why explore when you know everything you might find? Why wonder what might be out there when you know exactly what is? The sense of mystery, the sense of intrigue, the sense of adventure started to fade for me, and I think a lot of other players as well. Once you really start to have a concrete grasp of what is and isn't in Minecraft, familiarize yourself with all the recipes, know every mob and its behaviors, well, you may be a "pro" and look cool to "noobs," but the sense of wonder starts to fade. While I loved Minecraft during this update, the single player mode wasn't doing it for me any more, at least in Vanilla. I especially fondly remember buying a saboteur perk that allowed the player to explode upon death, and then heading into a machine that would test if you were a saboteur or not, letting the surrounding players kill me upon learning I was a saboteur, and exploding along with the machine upon dying. I spent most of this update playing MinecraftPVP, a long-since shut down server where I played Sabotage, a Trouble in Terrorist Town-style game where the player tried to obtain good weaponry and armor while either figuring out who was a saboteur or, if you were the saboteur, killing everyone indiscriminately. Between the addition of seven new biomes, the acacia and dark oak trees, 10 new flowers, stained glass, red sand, podzol & packed ice, the removal of huge oceans, and various other changes, such as allowing witches to spawn everywhere, this update, in my opinion, was the definitive start of "modern Minecraft". Enter 1.7, "the Update that Changed the World." I think if I were asked to pinpoint which update made modern Minecraft most distinct from oldschool Minecraft, I would pick this one. As the world of Minecraft became more and more familiar, the magic and the mystery faded. I remember playing on my friends Rocket12345's and Kevo1496's servers when 1.6 came around, and with it the unobtainable zombie and skeleton horses, which we of course spawned in for our illustrious server upper class of admins and co-owners If they existed, what else might lay near-dormant in the code, rarely spawning outside of some obscure corner of the map? Rumors of Herobrine, strange houses, glitched giant slimes, UFOs removed mobs like the monster, or the enigmatic Farlands, along with the ability to obtain strange, normally unobtainable blocks like the Sponge in creative mode only served to reinforce the idea of Minecraft's world being an unpredictable, untamed frontier to be explored, hiding all sorts of poorly-documented secrets and curiosities ripe for discovery. Who knew what was out there to be discovered? Who knew what sort of strange structures and creatures lay just beyond the render fog? Certainly not me. There was always a mysterious, lonely atmosphere serving as a backdrop to industrious building and goofy antics of Minecraft. Watching now-obscure, non-Minecraft, or abandoned channels like SkyDoesMinecraft or iancoullahan1 doing letsplays of maps, reviewing mods, or messing with their friends while exploring this vast and endless game. When I first picked up Minecraft 1.5.2, some 7 years ago now, it was really magical to play, in a way that's quite unreplicable today. I used to love Minecraft, I'd play it almost every day. as well as just supporting a server you like), and it really got me thinking. I was voting the other day, you can use some websites to vote for certain servers and get your vote total in that server increased (giving you special ranks, gifts, etc. I've played plenty of Multiplayer, to be sure, but the game has sort of gotten. It'd been a few years, I think, since I really sat down and played Minecraft single player.
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